Almost done with the poster art for MAN. This is beta v2 (partial view), but just waiting on final proofs. Should be complete this week.
Currently wrapping up the final post production on two long-form projects, both set for release in 2017, of which are titled MAN & THREE WORLDS respectively.
They are grouped together for multiple reasons, most of which are not important for me to state on paper, though, I believe, will be somewhat self-evident upon inspection. Even maybe an ah-ha moment at a later date. As Ozu was once heard remarking, "The end of a film is its beginning". I stand firm on his statement, at this time.
This body of work is somewhat hard to define in the current media space as it exists today. MAN and THREE WORLDS are closely related to feature films, but, share some space with the concepts of internet defined new media, and also, classic single channel works. The division of labor hierarchy, a stalwart of fiction filmmaking was not really present, and nothing in the process was ever too familiar. Simply put, it was a bottom-up effort (of course, with ample help, without which, all three, non-existent). With that said, all three were created with different methodology, defined by their own individual worlds, under a larger, unified universe.
But, I am at the state where I do need to raise a bit of capital to see this through completely into a shippable, or at least, releasable product. Very little $$ comparatively, but enough so that I am seriously considering a CROWD FUNDING CAMPAIGN. In fact, unless someone comes along this week and puts up used car money, I'll go that route, not so begrudgingly anymore, because I think the urge to share overrides my conditioned response to crowd sourcing fiction. On second thought, I hardly call these works fiction in the common language sense ( language is never 1 to 1) so most importantly betweeen the two parties involved, you need to see them, but first I must finish.
Also, to really ride #skininthegame to its conclusion, here is some prototype artwork for the projects. I have never shared this early in the art direction process, as art is historically done when presented in its final form. But, art is now software, as art is a product of its time and software has eaten the whole, entire fucking world in its time. Also, software is always beta.
So, here is my beta version artwork posters for the collective of THREE MARKS TOO MANY SIGNALS projects. These are again another collaborative effort with my long time friend, artist Ali Sabet who puts up with my art direction barking, which often gets reversed by better instincts. Note that CANYON is already released, but will be updated with a film poster as well to go along with the album art.
NOTE: Everything in this post is temporary. Except, the fact that the projects are releasing.
Sometimes, i come over to this space, and realize, I'm upkeep is abysmal. Thoughts belong in short concise form, like on twitter. But, maybe that's a bit of laziness, or procrastination, but often, I think, a website is the worst platform imaginable these days? I could be wrong. Let me know. :)
Was just reflecting on the emergence of "Visual Albums" after this article was brought to my attention highlighting CANYON. Truth be told, I did not want to label CANYON as such since it comes at the heels of amazing visual releases, but i've been personally trying to put together a "visual album" since 2010, and failing to execute until CANYON.
My first attempt came at the release of my first MIRS solo EP, SPIN CYCLE. I couldn't pull resources together to execute. The second time came with the release of MEAT ON YOUR LONELY BONEZ, and again, while a treatment was prepared and some meetings arranged, we never went ahead and executed. Which, in hindsight proves valuable, since I feel those concepts lacking cohesion now. But, thats the truth with any work from the past done, or undone.
The interesting question here is how this one came about and why the other two attempts failed. Simply, we reversed the process of production. We first shot CANYON, the film, then we got to finishing the record. Of course, both these things were happening concurrently, but we got the visuals in the can in November of 2015. In fact, a couple rotting pumpkins show up on frame for the astute observer. The rest of the process took the time it takes for any project to develop, especially exasperated by the fact that career responsibilities lay elsewhere.
I'll leave you here with CANYON if you haven't seen it or are just coming across this. My recommendations include a) headphones b) some quiet downtime c) fullscreen. Also, afterwards, check out this mini doc below with the incredible artist. ALI SABET, describing the process of creating the artwork for the whole project.
This was a SABET + MIRS collaboration with its own very unique process, some of which is detailed in the video below.
It's apparent that I hardly ever update this website. With all these platforms vying for your attention in exchange for tools, the old web 1.0 website is a lonely place. My last post was in Oct. 🙄
However, I think it's time to share some information.
A) CANYON, a project under MIRS Is coming in several mediums. Very, very soon. We locked a date, but I won't say.
B) Feature film MAN is in the final stages of Post Prod
C) Feature film THREE WORLDS is shortly behind but rushing to completions.
Several other projects are in various stages of development with one going up soon.
For CANYON, we teamed up with the incredible Ali Sabet who is painting five original works of art as part of the CANYON package. The original paintings, plus a very limited number of prints are available to own.
Pricing/availability is coming shortly.
With that, I'll leave you the first two trailers for this special collaboration.
I got this great tip from Derek Sivers about adding a WHAT AM I DOING NOW page. This saves time, gets to the point and offers a fast overview for those times when you drop out of the regular social web world and are knee deep in a building phase. That is where I've been for several months now.
Please peruse, and do your own.
This is a piece I directed for the NIMA COLLECTIVE earlier in the year. We have been experimenting with projectors quite a bit.
It's been a busy time, but also, one in which a certain amount of recalibration and silence was needed. I am back on this space, and intend to update more frequently.
Hope you're having the time of your life.
Produced by Nima Rezai, ANIMALS, Merge Productions
Directed by Amir Motlagh
DP: John Honore
First AC: Alex Lim
Key Grip: Marty Anthony
Steadycam Op: Tim Dolan
Art Direction: Ali Sabet
Written by Charles Borg & Amir Motlagh
Voice: Amen-Ra Palacio
Sound Design: Ojan Missaghi, Mike Moeding @ STEMSPOST
Score: Randin Graves
Color: Kelly Reese @ DELUXE
Grooming: Mikal Sky
Why have I not been updating consistently? I guess you will see soon enough friends. Ok, not to be cryptic, but yes, projects have been consuming of late. My development house ANIMALS has had a couple commercial projects due, and I helmed one of them.
And between that, and the film I currently have in post, its a nice balancing act that I enjoy, but I have to subtract somewhere.
This is the subtraction, but only for a brief time.
Also, THINGS WITH AMIR MOTLAGH is going to continue, regardless of how you feel about it.