Video

Drops in the Stream....

Launching a new single channel (for now) web project on Oct 1 2014 that runs daily until Dec 31st 2014, titled DROPS IN THE STREAM.  A set of instructions is available but is hidden from plain site. We drift through the binary, and reconciliation is not promised. 

You can be a visual participant by bookmarking this page which will feature a new video daily, or subscribe to the Youtube page , that hosts the videos.   

We also have a Tumblr page that gets pushed the same content from Youtube if you so happen to prefer that format.  

If you have any questions, please send them my way through the contact page. And remember, all of life is in beta now.
 

you are nothing but a stream of 01...

you are nothing but a stream of 01...

Astonishing Experience Box Set (2006 Video Installation)

I've been sitting on a couple pieces from yesteryear never really sure what to do with them anymore.  Two video pieces in particular have stood in the vault since their premieres, both with context specific deliveries.

One particular piece, 2006's ASTONISHING EXPERIENCE BOX SET was a video installation that had its run at the Seed Gallery space in Santa Ana, California, and after, was boxed away indefinitely.  Only one DVD was made at the time (as was the plan), and was bid on, but me being overtly idealist at the time, refused to sell.  The money wasn't that great anyways, if i remember correctly.  

Now, a good many years have passed, and, in due course, the source materials been transferred into digital binary, making it's indefinite disappearance kind of disingenuous these days. My thinking is that, yes, it's stripped of its context in a pure sense, and with that, what kind of a video installation is it, when the installation is gone? And the simple answer is, a video of course. Here below is the description, and some instructions into how to make it work.  Or, just press play. I provided some context on its original form below.

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Installation Premiere: 10-7-2006
Online Premiere: 9-19-14
Instructions: Headphones and a dark room preferable.  In fact, a pseudo living room would be best (of course, I can't force you to do anything in a virtual space).

Performance Notes: 
On Oct 7, 2006, the Astonishing Experience Box Set installation premiered at the Seed Gallery at the artist village in Santa Ana California. The show ran from Oct 7 - Dec 2, 2006. The show was billed as "Light. Shadow and Motion: exploring the way light alter our environments".

The installation included an old television, a dvd player, optional headphones, a chair, and a faux living room setup. In some ways, similar to the old Maxell tape commercials, although the living space was more archaic. On the television, the Astonishing Experience Box Set played as a loop.

This was the only time that this particular installation was made available to the public, and the DVD that hosts the Astonishing Experience Box Set was never played again. The total run time of the video from start to finish was 6:52, and was broken up into 6 distinct experiences. But, in direct conflict with the installation setup, there was no restriction to the viewing of the the video in linear terms, and the option of sound (headphones) was the direct responsibility of the viewer.

Video Killed The Movie (at least for today)

Video is the new mainstream form.  I've been saying it for a few years now, but as it's producers have gotten more savvy with technology and techniques, they can mimic, but more importantly, innovative trends and styles in the visual medium at a hyper kinetic pace.  This is why individual music video directors are not as sought out as before.  Because, anybody with some visual map can do it.  And they are.  In droves.  You get the good and the bad, but, you get it all.  And fast.  And new, and fresh.  TV anyone?

That in lies the huge challenge for Hollywood and feature films in general (especially ones that really on novelty and gimmicks).  The human appetite for novelty knows no bounds.  And video quenches that thirst weekly, for 1/100th of the price.  Plus, for its consumers, hell, it's free.

That's why, in some weird essence, a movie like SPRING BREAKERS competes with RiFF RAFF and his once a week music videos (the man who I believe is the genesis of the film, even if it be subconscious).  RiFF RAFF has been around for a few years, doing videos which are in the same spirit of the feature film.  For people familiar with his work, the movie feels tedious and outdated.

Of course, I'm exaggerating to make some point.  But, we cannot turn a blind eye to this phenomenon.  It exists.  Just today, I watched a well made, action POV music video that is buzzing the net. Comments include, "best thing I've ever seen", or "hollywood can never touch this".  Of course, this happens almost weekly and is a by product of internet hyper hyperbole. And, once the surface of the video is scratched, the novelty wears off quick.  But, the savvy generation has seen it, internalized it and moved on.  

You can no doubt see that this is where the wellspring of ideas originate these days.  And, by the time Hollywood or some indie director rips it off and places the same scene in a larger context, it's already old news for the next generation.  They've seen it, experienced it, and moved on to about 20 other new things.  This generation doesn't place the same importance on scale as they did before.  In the game of originality, who done it first is as important as who done it better.

For feature films to keep a footing in its proper place, it must rely on it's core strengths, that of unique storytelling, expression and originality no matter how difficult. The rerun, sequel game is not a long term strategy.  If it is, ruin is almost guaranteed.  Once the nerds turn away because there favorite comic book video game is better than the movie, well, then what?  You don't think that's going to happen?  

Long form films must also adapt to a faster distribution strategy.  One that keeps it fresh in a market that changes faster than a blink of an eye. Certainly not an easy task.