hollywood

Hollywood Movies; a commodity?...and other sidetracked thoughts...

The distinction of movies as art, commerce or technology is not an easy one to make, once you extinguish the emotional commitment to one or a combination of the others. The filmic language is probably easier to differentiate itself from photography, whose had a historically more contentious relationship with itself as art work (see here for just a glimpse and one sided take on the subject) . Films just have more moving parts.

But the other argument to make is that most filmmaking, most of the time in it's largest scale is really closer to being a commodity than it is an art. Hollywood churns out a product, a seemingly efficient one, although still messy that resembles a factory process. Now, we all know that this is not true in the same way you produce a cereal product, but, it's main goals is too redo whats worked as sound business practice. However, we all know that repeating a historic process doesn't guarantee a future. And that is precisely where we are now.

My biggest question on the matter of the filmic language is whether or not the form itself demands a need for universality. The means of production and execution have historically been massive. One Hollywood blockbuster could get at at least 100 hundred startups up and running. But that's not the point. To make the money back, you basically need not offend a large group of people, but at the same time, give them a very mediocre experience that's worked in the past. That's top down, middle of the road commoditization. That's what you get at the grocery store. And since, at that huge level of production costs, Hollywood thrives as a monopoly, minimizing risk is the top priority. But, as we all know, a monopoly who doesn't innovate, implodes eventually. 

The real issue is whether movies in the way they are created and marketed could continue to sustain itself in the longer run in a world where media elsewhere keeps downsizing and splitting of into smaller, but more dedicated niches. Even in entrepreneurship, the shift is too micro.

But micro was historically never intended for narrative movies, which had for years depended on a large segment of a population, mildly agreeing with it's storytelling because of habit, to recoup the large costs of production. Of course, Hollywood also created some(a large percentage) of the most memorable movies in the history of the media. 

I believe for now, that the move to niche is only possible, if niches for these new stories exist. And even if they do, is it economically viable for creators to keep producing, or, are we not doing the work necessary, to create another language with similar tools? Or do need to spend the energy on new tools and platforms?

Because supply is everywhere you look. The other part of the equation is undoubtably lessening.

a thank you to Roger Ebert.

I'm pretty sure everybody that has had, at the very least, a sliver of interest in the movies and the language of cinema has a story to share about Roger Ebert.  

Whether it was about influence, or insight, or passion, or disagreement, Roger Ebert was big time.  

He loved movies so much, that it's inconceivable to think of any figure in these modern times, to exhibit the same anti-cynicism and commitment to cinema.  Almost all of us are in a sort of ambivalent love affair with movies these days.  For all the never ending enthusiasm and commitment to reach higher, there is always the death knell, the Holy Motors sign off.  Which was quite convincing by the way (btw ya’lls).

Somehow, both views fit.  But, it is fitting and sad, that Ebert, along with the rest of the classicist have now passed.  These were figures of what can be now called, "the good old days".  And we can cherish that, because its history has been written.  A place exists for the past.  It has happened, and it was witnessed.  The future however, is always a place of uncertainty.  Anxiety is birthed from the unknown.  And humans, given a dose of evolutionary psychology, always feel mixed about that which cannot be controlled.

The beauty of Ebert was that the man always committed to passionate thinking.  He was not afraid.  Nor was he afraid to change his mind.  

At his older age, he became a king of new media. With twitter, he could troll with the best of them.  His stance against video games as art was legendary.  Here was a man, not afraid of the consequences of thought, nor its expression.  Nor was he scared of being bullied for thinking.

Bombarded by children angered by an opinion, he pressed forward with what I can only assume was a grin.  Remember is beef with Vincent Gallo.  The man didn't back down from insults.  A classic game of "yo momma".  And he did this with a smile.  That's respectable. That’s heart.  

And no other critic could circumnavigate the mainstream all the while, championing the independent quite like Ebert. Who will ever have that leverage?  Who will ever care enough?

What a sincere love of something.  It was poetic to witness.  RIP Roger Ebert and thank you.  My mother thanks you.  She loved you.  

See you at the movies; home theater actually, because we all know that's where this is all leading, right?

gritty handheld style it is not, asshole.

After watching a recent Hollywood film lauded as one of the great achievements of the year (the year would be last), I did what I do when I can't seem to figure out the hype from the fact.  At the very least, my facts against mediocrity.

So, I turned into some reviews to hear the voice of the critic.  Now, I only do this after the movie.  Mostly, just to gauge the critical zeitgeist and maybe to pick up on points that I neglected, or tuned out possibly due to bias.  In fact, often, I want to be proved wrong.  I want to be moved to believe that the movie was a masterpiece and I was just being an asshole, or plainly, ignorant.

So, after flipping through a couple of these eloquent reviews, one phrase stood out from the rest, breathing fire into the cultural void of existence. "Gritty handheld style" was this very phrase.  

Everytime I read something so asinine, I want to stop and call out to my maker.  But the fact that this was repeated in no less then 5 reviews in back to back succession makes me think, that sometimes, people are in a haze of automation, devoid of anything critical, analytical, or imaginative.  

Gritty handheld style in this particular case was nothing at all gritty.  What the fuck does this describe?  Realism?  Well, in this particular case, not at all.  Does it describe fortitude or determination.  No.  50 million dollars with the best technical minds around making fiction never ever fucking equates to GRITTY.  Ever.  (well, actually, there are a couple cases historically.  this is not one.  and I'm assuming, the budget never crossed the 25million mark) 

What it does describe however, is that all these clowns picked up the same description from wherever the hell, like 10 years ago, and decided to use it again, and again, and again, and thus removing any descriptive quality about it, in favor of press releasing a review.  In today's language, this just fucking blows.

I call for an indefinite ban, and personal banishment for any hee-haw that uses the phrase, "gritty handheld style" to describe anything related to a film.  They can however, use it to describe their latest iphone video of there cat licking its nuts.  As long as the phone is not locked down on a tripod, and that it is in fact, gritty by definition.

Enter the POV.

True POV camera work is a relative staple in video games.  These games, often of the FPS (first person shooter) variety, imply a world as scene by the lead character, which by way of controller, is you, the player.

Similar to the field of vision of humans, we see exactly as the character does.  Some other information might be provided by the GUI (such as maps, weapons, etc), but essentially, you see the world through your eyes.  

Movies have used POV shoots as a supplementary technique for many years.  But, whereas it was a very difficult thing to achieve in Orson Welles world, it is easier to do in Gasper Noe's time.  The gear has gotten smaller.  The apparatus has changed.

In video games set pieces, we can move from a wide, to a follow, straight to a POV all in one movement.  

This camera flexibility and movement is the new norm in most Hollywood films.  In essence, the building of shot structure in a movie like BATMAN is rendered first in a computer.  It borrows heavily from video games.  But, a real world camera with real world actors can never be as flexible as the camera in a computer world.    

Now, here in lies a thought.  If, after all these years video games tried to be more like movies, what happens when movies try to be more like video games?

What happens when the story lines, graphics, writing gets as good or better than the movie version?  I'm sure many kids will argue that it already has.  

So, what now?  Its telling to note that the cost of the top tier tentpole video games cost as much or more then tentpole Hollywood films.  

At some point, the kids will stick to a world where there POV is in control, with options and feedback that a passive form like Hollywood movies cannot provide.  2 hours of passive entertainment versus 60+ hours of active entertainment.  You can argue that they are two different things, but, when both try to emulate one another, it becomes very hard to differentiate.

We need to get out of the passive.  We need to trust our audience a little more.  The short term gains from the sequel syndrome will have huge consequences in a few years.

Pick Yourself

There is a line, oft repeated in Seth Godin's newest book, "The Icarus Deception" in which he simply states, "pick yourself".  This is a profound thought, and in the simplest language possible.  

Here, he is referring to people who are waiting for a chance in the sun (but instead, can choose themselves).  People who wait for some authority to point them out, to lift them up and place them square into the X at the end of the rainbow.  Problem is, this is the worst type of game, with the worst type of odds.

Now, Seth comes from a marketing background.  He understands the world of business, entrepreneurship, marketing, etc.  But he tries to bridge the gap to the arts.  In many ways, he succeeds.  But, in his fury of words, the actualities and nuances get swept under the rug.  

For example, while you can DIY anything, the cost of traditional narrative movie making is very high.  Even the tiniest budgets rival the seed money for a new start-up.  And while you might not be promised a return, the business world is pretty straightforward.

With that said, his phrase, "pick yourself" still works.  Because, if you don't, your not living in todays world. You're looking at industries and systems of the past, and for the arts, this is especially the case.  

Even with the high cost of movie making,  when you "pick yourself", you have a sense of control, and a vision for tomorrow.  This of course means that some compromises might have to be made.  

But, the numbers tell the truth (at least for now).  Movie making that you remember from your childhood, will not be the same business in a couple years, then it was for the last 50 years.  It is hardly any different from the record business.    

Shit has flipped, and hard.  So, pick up the camera, or remix what's already available.  Or simply, write your dreams down.  That way, you are on the start of the journey of picking yourself.  A place exists for everybody who tries.

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