In this episode, I talk about some of the gear we used in an upcoming music video/movie trailer hybrid(MIRS + THREE WORLDS) , a great blog post I read about the Fermi Paradox, and the most recent book I ingested. Also, coffee.
Art
In this episode, I talk about some of the gear we used in an upcoming music video/movie trailer hybrid(MIRS + THREE WORLDS) , a great blog post I read about the Fermi Paradox, and the most recent book I ingested. Also, coffee.
Not only do you get a 2D cartoon representation of me, you also get some quotable gems I've probably (wisely) moved away from.
In all honestly, this is a cool film series published by FOCAL PRESS with some interesting, and talented(this word is meaningless in many ways, but not always) filmmakers.
I however, did not reread this after it was sent 6 months ago to be published, because, what is the point of revising archived opinion?
With that said, can it possible be the best thing I've ever written? Not sure.
Enjoy, share and let me know your thoughts.
Any time I write directly about film as a 20th century media living in a 21st century world, people get upset. My feeling is that the emotion is tied to a sort of existential anxiety about identity and career, coupled with nostalgia for something we hold dear. I get it.
I love cinema. It’s one of my most beloved passions. But, massive changes are upon us, both on the business end, and even more harrowing, the loss of cultural influence of a media that has absolutely dominated the 20th century. But, if we are to keep this thing moving forward, we all have a responsibility to create a clear vision of the road ahead. This is not a community effort, which would be impossible, but an individual one which demands honesty, projection and ACTION.
What this means is that a) the content has to change b) the delivery of said content (don’t be hurt by the use of that word) has to change c) the form of said content has to evolve d) all of the above. Does this mean VR, does this mean 4D, or the end of the movie star and lower budgets, or does this mean something else all together.
I often hear people complaining about the lack of interesting movies being made. The classic, “they don’t make em like they used to” phrase. Bullshit. If they did “make em like they used too”, we would collectively be bored out of our fucking minds, because we would still be stuck getting sequel 300 of ON THE WATERFRONT (and I love that damn movie). Second, and more important, a ton of fantastic movies are made every damn year. This is without question. There is no lack in storytelling. That is the easiest and laziest fallback to a more complicated challenge. One that I hear time and time again. You cannot make this argument without context.
The real problem is an existential one. A question of supply and demand, and of a now, classical art that is too frightened of the future and too in love with its past to break through the noise. What does this mean? Without experimentation, and I mean real gritty experimentation we cannot know exactly, but, if we continue along the same path, this thing we all love so much will go the way of OPERA. And when it does, the good ol days is all we got.
People often point to studies done years ago about how the cinema is as strong as ever. This is misguided, because again, supply has increased, demand has decreased, while ticket prices have increased. It’s a shadow show. The decline of the American people going to the movies over the years has fallen drastically, while at the same time, the growth of media has increased tremendously. This is why Hollywood bets on the tentpole comic book franchises, those giant movies with endless sequels and stories cultivated years ago. That is where they have a true competitive advantage for now. Scale above all else.
But if you aren’t aware of Moore’s Law and exponential growth, its a good time to use wikipedia because those massive CGI movies are not far off to being replicated at home, with but a few talented people. We are already seeing that stuff being reproduced by small teams and sometimes individually on Youtube. We are not on stable grounds, and nothing, not even the most beloved, is safe.
Build the future, and bet on your vision. Cherish LAWRENCE OF ARABIA, but please, don’t remake it.
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article originally posted on Medium
Ok, so, here we are nearing the end of the first month of 2015, a wild month politically, and certainly, personally.
One thing that I promised myself, and I've made that socially clear as well is that I am going to commit to consistent communication. And Youtube is one of those streams I want to cultivate.
The only challenge now, is that while we at ANIMALS have been developing super material for the web, we have not figured out how to engage on a more simplistic, communicative level on channels like YOUTUBE.
So, here and now, I keep to my word, while at the same time searching for ways to build the puzzle. Bear with me for awhile, since its not going to be pretty, but, soon enough we'll get into a flow .
For now, if you haven't, please subscribe. Do it. SUBSCRIBE NOW, not later. See, I'm not putting it off, and neither should you.
Enjoy this train wreck of a first attempt while it lasts.
I recently read an article in CURBED about the possible demolishing of a NORMS restaurant on LA CINEGA and Rosewood. First, i've probably been to NORMS under 5 times in my life, and every single time it was after a night of drinking, when other options did not exist. Needless to say, I don't really have an opinion on the food they serve, and in all honesty, I don't remember too much. It probably wasn't that great, but that's just assuming shit.
But, the article was not about NORMS itself, but the building that housed it. The architecture of the GOOGIE STYLE, (50's-60's) and one of the real identity markers of Southern California. The style is so fantastic and timeless, by the shear dated quality of it. Yes, it's a contradiction, but the wholly unique attributes make it a style that stands apart. It also was a staple of some of our favorite cartoon designs.
And it's being erased from the landscape as more and more of these cafe's, bowling alleys and motels get demolished. So, maybe it's a good thing to save this little NORMS, but maybe not for the coffee.
Take a second of your day and enjoy our creative human endeavors with a little click of the mouse.
look at how remarkable this is.
The distinction of movies as art, commerce or technology is not an easy one to make, once you extinguish the emotional commitment to one or a combination of the others. The filmic language is probably easier to differentiate itself from photography, whose had a historically more contentious relationship with itself as art work (see here for just a glimpse and one sided take on the subject) . Films just have more moving parts.
But the other argument to make is that most filmmaking, most of the time in it's largest scale is really closer to being a commodity than it is an art. Hollywood churns out a product, a seemingly efficient one, although still messy that resembles a factory process. Now, we all know that this is not true in the same way you produce a cereal product, but, it's main goals is too redo whats worked as sound business practice. However, we all know that repeating a historic process doesn't guarantee a future. And that is precisely where we are now.
My biggest question on the matter of the filmic language is whether or not the form itself demands a need for universality. The means of production and execution have historically been massive. One Hollywood blockbuster could get at at least 100 hundred startups up and running. But that's not the point. To make the money back, you basically need not offend a large group of people, but at the same time, give them a very mediocre experience that's worked in the past. That's top down, middle of the road commoditization. That's what you get at the grocery store. And since, at that huge level of production costs, Hollywood thrives as a monopoly, minimizing risk is the top priority. But, as we all know, a monopoly who doesn't innovate, implodes eventually.
The real issue is whether movies in the way they are created and marketed could continue to sustain itself in the longer run in a world where media elsewhere keeps downsizing and splitting of into smaller, but more dedicated niches. Even in entrepreneurship, the shift is too micro.
But micro was historically never intended for narrative movies, which had for years depended on a large segment of a population, mildly agreeing with it's storytelling because of habit, to recoup the large costs of production. Of course, Hollywood also created some(a large percentage) of the most memorable movies in the history of the media.
I believe for now, that the move to niche is only possible, if niches for these new stories exist. And even if they do, is it economically viable for creators to keep producing, or, are we not doing the work necessary, to create another language with similar tools? Or do need to spend the energy on new tools and platforms?
Because supply is everywhere you look. The other part of the equation is undoubtably lessening.
It's hard to believe that Youtube is not even a decade old. It seems to have been with us from the beginning.
What is more astonishing is that Youtube stars are more popular with teens than even the biggest top down celebrities as this Variety Survey documents. Poor ol Leo sitting in last place.
Now, these are the biggest of the big, but Youtube works in more lateral ways, and in smaller and smaller tribes, who remain vibrant and relevant. But this relevancy is different than what we were conditioned to understand. As Kevin Kelley described in his now famous (and in internet terms, dated) manifesto, "1,000 True Fans", relevancy is really only important to the people who care.
And you don't need too many people to care about what you bring to the table, as long as you're bringing something to that proverbial table in the first place. As Seth Godin would state, something REMARKABLE. Now, remember, remarkable is a shifting phrase. Pewdiepie is not remarkable to baby boomers, but he sure is too millions of teens. And that's the damn point.
So, this gets to my original thought. Back in 2007, while I was going through the ringer of an MFA program at this place, me and my pals (pretty much the whole class of fairly bright kids), all kind of shrugged our collective shoulders about using this new platform to reach out.
In the world of the higher arts, it was prestige less, a self publishing platform for people who couldn't find support in the business. A bunch of self absorbed people talking about non-important things, or terribly produced home videos with nothing to offer.
What a fucking absolutely rubbish thought that was! And that's the difference between leaping fearlessly forward, or sticking to the status quo. You rather jump, watch somebody else jump, or sit on the sidelines watching other people take initiative and change the world.
So, here is a lesson for anybody reading this. Nothing is sacred in the arts or business, and all empires fall sooner or later (much sooner now). So, when an opportunity(really an obligation) presents itself, jump of that cliff and maybe it will work. Maybe it won't. But it's much cooler to be an explorer than a hesitant wimp. And Youtube won't last forever either. In fact, on the internet clock, it's running out of time, while a host of new platforms are springing up left and right. Are you experimenting, or rolling your eyes again? It's a choice.
So, cheers to a great 2015!
"In my opinion, though, it's more important that someone learn to make music, draw, photograph, write, or create in any form, regardless of the quality, than it is for them to understand and appreciate Picasso, Warhol, or Bill Shakespeare..."
David Byrne writes the above quote in the fantastic thought piece, HOW MUSIC WORKS. Here, he talks about the need of amateurs to keep the arts vibrant, and more importantly, to bond a self healing glue for societies, with an emphasis on the disadvantaged.
At a certain point in the American industrialized education system, we abandoned the active creative arts, for art history.
The powers that be thought it more wise (and certainly less expensive) to teach an understanding of mostly Western Classical Art, than to let children create. Funding for arts programs plummeted all through the country in the last decade.
But the creative act itself is the most vital. Art history and criticism is more the perpetuation of an elitist system created to worship monuments, over intuition.
Now, don't get me wrong, I've worshipped some of those masters works myself, but I would advocate for less worship, and more encouragement to the youth, who are seeking ways to figure out problems.
One of the best vehicles human beings "created" for problem solving, is art. And the evidence is clear that problem solving skills is an extremely desirable trait in industry now. So, if you want to give a gift to a child and an advantage, a nice pat on the back and a Beat Machine can go a long way.
Took a long while to finish this out for a host of reasons, but, the video is now live. I collaborated with my friend Tom Flynn on the concept, and we where both so busy with other projects that it never finalized. The footage, sitting all alone, for many months, deep in the throes of a mechanical hard drive in Burbank. The song itself was released in 2012.
One thought of late has been about my relatively recent obsession with animation. Ghibli obviously being the crown jewel of the cinematic version, has my complete undivided attention, a feat of impossibility these attention starved days. My most anticipated movie this year for me, the one that really gets me excited is THE TALE OF THE PRINCESS KAGUYA, and the previous year was Miyazaki's THE WING RISES.
That happened to be my favorite movie going experience as well. I was all alone in the theater.
My reasoning can be in due part to Ghibli's scarcity. Miyazaki is retired, and Takahata I'm assuming will too. Takahata is in his late seventies. They are the last of the 2D master's and with them retired, the cinematic art form of traditional animation will suffer a great, incalculable loss.
I also feel that my obsession is driven by the fact that this process is so foreign to me, but such a specialized gift that is not aided much by other things in it's raw sense. It is an expression from hand to screen. And, I also know with almost absolute certainty that I can never personally draw a 2D movie. (However, I would be more than happy to direct. In fact, I have a concept ready to go, so go ahead and hit that contact button if you're a a visionary first, and a super cool investor second. Thanks.)
We often do storyboards in live action, then film it. The process itself is always a reenactment of something. A reenactment of life when we work in the pseudo realism tradition of today. One that is in love with it's scripts. Of course, cinema is full of examples of people who strove for something else. The Tarkovsky's, Chris Marker's and a grand host of other's rejected this traditional Western reenactment for for something else. I only use these two examples to expedite this thought to page.
Animation to me is a pure process. Of course, massive amounts of man power and time (often much more time than live action) are needed to make it happen, but in it's purest sense, it lives on a piece of paper. Less tools, less middle men, less technology and much more a translation of a dream.
this is my favorite studio logo....
I recently picked up footage from a shoot we did over a year ago. We had some hiccups immediately during post, mostly because the world we were going to build in the box was a bit too complicated and time consuming without a larger team. This was an in-house production, so we aimed high, but the cost analysis did not add up. A little after that realization we actually continued forward with some progress, but life got busy and other important priorities took over.
Now, this happens now and again. Personally, I just move forward without the burden of the past. If the ship is moving, why hit the brakes?
However, deep down, I'm often bothered by projects left to burn in their own ashes. Mostly because other people put in the time.
This is different than long term projects that are continuous and take time because of aesthetics, strategies or just out of necessities. I'm specifically talking about projects abandoned. Nine times out of ten, these are just scripts, treatments or half baked ideas that get pushed aside for newer scripts; but every once in awhile, its actually raw footage being tossed. You took the time to write something, got people together, and you shot the damn thing, and without any hesitation, you just threw it away.
But here is where everything gets tricky. We are in the throes of "content world" now. Everything counts. The golden goose, and the piles of trash. They all have utility, serving the purpose of fulfilling the highs and lows of our culture. The stream of life is not historical. The origin story is now. Do you have enough material to feed this voracious monster?
With that in mind, I just salvaged some visuals locked away in harddrive hell. Conceptually, the idea has changed, I'll be honest. But, the adjustment actually makes more sense now, since it's more in line with a certain creative process I'm dealing with, NOW.
Here is a still from the upcoming MIRS TAKE AWAY visual. The record is two years old and the footage, recently rescued from the depths of a harddrive in Burbank California, is over a year old. Who the fuck would know if I didn't say anything anyways.
Visuals from MIRS TAKE AWAY
I'm on day 13 of my single channel video work, DROPS IN THE STREAM. My web-host Squarespace is helping to trouble shoot a minor glitch in the page that I'm hosting my project on. It seems that the videos sometimes skip ahead or move around at odd times. The easiest fix so far is to go back to the previous video that skipped ahead, and play it again. However, it should be resolved shortly.
But, aside from this little UI blip, and the fact that a Youtube Channel and Playlist exist for it without any glitches(along with Tumblr), I am excited about its strange development. We got a long way towards our Dec 31st completion, so please subscribe here, or bookmark here.
The original post with the only hint of info can be found here:
This last few days I've been on one of my periodic pop culture rendezvous, where I survey a specific landscape that I feel my touch slipping away from.
This round happened to be hip-hop, it's new culture and the first wave of OG's reflecting on where the form has gone. Just a footnote before I get labeled; my youth was spent listening to rap and hip-hop and my roots are that of B-Boy. My crew, OSB used to battle at malls, schools, clubs and anywhere else little dudes could roam the streets and engage in rhythmic warfare. Violence hardly ever broke out, but occasionally a dance battle would turn into an actual battle.
This was during the second wave of breakdancing. I experienced the first wave as well, but I was too little to understand the culture. From spreading out cardboards to keeping PLEDGE in my backpack for lubricating linoleum, this was one of my true teenage passion. I'll provide visual evidence at the end. But alas, i grew out of favor with hip-hop, mostly as a result of new hobby's and experiences. Still however, I am a fan to this day.
One particular note of interest in my recent cultural prowling was promo videos featuring the new kids on the block in hip hop. This being the social media age, the youngsters are all savvy of the technology of promotion. You don't need to fork over big bucks of your advance to do elaborate music videos or smart campaigns, because in essence, you are doing it all the time. Always on twitter, always on instagram, and tumblr, the homies have some form of capture device on them at all times.
It's not hard to come by a 5d, or a Red Scarlett, or a slew of semi-professional camera's these days (and hell, what is professional anyways anymore). Everybody, including your momma has them. And shit, on a 1080 screen, an iphone is good to go. So, everybody is shooting something all the time. Now you just package that extra footage into "promo's" that end up going on youtube as a way to diversify.
The flow of content is a stream. And to not participate is death to an up and comer. In fact, it's death to everybody except a very select few who've managed to keep those giant, top down, middle of America careers of yesteryear.
One thing that struck me odd about these promos is that the subject of the piece often, if not incessantly, would be looking down at their phones. This was a very common thread. It's jarring watching videos of somebody who spends an inordinate amount of time looking down at their phones. They're not even fully present through the prism of something that is trying to capture them in the present. And this becomes self reflexive. You ask, "do I do that, because, it looks really dumb". In fact, you might. I know I'm guilty at times.
Further, the subjects would often use their phones to capture another fleeting moment through a picture (instagram) or video. Always looking at a screen, or through a screen. Contextualizing everything through pixel.s
Now, granted I was looking mostly at Hip Hop promos because that's where pop culture is now. I don't think there are 17 year old rock and roll kids getting 6 million dollar 360 deals. And they too probably spend time staring into the abyss of electronics. It's an age thing. It's a culture thing. But, my guess is that there is more to this story.
Which brings me to my theory that our phones, through technology serve some strange psychological need to stare at moving things through light, while desperately trying to hoard moments, and store them away; basically trying to capture a life that's always slipping away, ungraspable.
There is no doubt that our second life in digitalism will be our preferable choice in a very near future. It's an extremely effective opioid, creating the distance from the dirt and grime of reality. You can break up a relationship without direct conflict. You can insult someone without consequence; you can be a sexist, a misogynistic creep, all without even a cold stare from the other end. However, it comes with many consequences. Chief among them, loneliness and detachment. That might not sound so bad, but when added up, the results are terrifying.
And with all that talk; here is some breakdancing in a living room, featuring your's truly and some ol school homies.
Peace.
Two or three times a year I am burdened by insomnia. Actually, I'm not quite sure I can call it that because in my most natural state, I am of the species of animal that thrives in the night. But, adulthood makes that a difficult condition.
All through my teens and college years I had a habit of staying awake almost right before the sun came through the horizon. I always schedule my classes at UCLA to occur afternoon, and when I couldn't, those classes were hardly attended. I learned to pass classes with technique instead of attendance.
In high school, my senior year marine biology class attendance was under 20 days total that semester, because of the unbearable 8am start time. Most of those days where quiz or test days. The teacher whom I won't name lead the class with a round of applause everyday I would show up (terrible social reinforcement). At the time, I thought it was funny what I was able to get away with, but I can't imagine how any of this was helpful instruction. To my benefit, I did receive an A in class with the usage of my survival "technique". This was also when I figured out that the educational system that I was receiving in the public schools was a sham. This gut feeling, even though I continued through a similar system for many years afterwards, persisted.
As a first generation immigrant, schooling was a necessity, not a choice. It is almost impossible to describe what this feels like, but I can assure you, other immigrants of certain cultures understand this very well.
insomnia, can't quite shake this lovely feeling, oh baby.....
The learning of a musical instrument is a great metaphor to our shifting world. An instrument by its nature is difficult. You learn it through discipline, one small step after another, till one day, many years later, you feel comfortable holding it and skilled at playing; it but still, the nagging feeling that you know absolutely nothing about it persists. A guitar, piano, the trumpet, the tabla, they're infinite in regards to mastery.
Now, as we shift from an analog world to a digital one in all aspects of life, we also change the relationships of process with regards to analog tools. Our traditional instruments are analog. Our most recent instruments however are software (and in fact, they don't have to represent an analog doppelgänger), and as is the nature of digital tools, constantly changing and updating. Although the base of said software might remain the same through the course of its development, it is in continual iterations. Software instrumentation is also non-linear, automated, capable of interacting with many inputs and outputs and sometimes capable of creating its own musicality with just a set of parameters without even being "played" (a theremin on binary steroids). Our analog instruments do not work in this capacity, for the most part.
The other key difference is that often, the actual recording software (DAW) is the instrument. This mixes both the instrument(s), and the recording, in one space. This obvious insight might not seem important, but think it through. When I first picked up a guitar, I had no idea that one day I might learn how to record music. But, kids with an iphone or ipad start recording immediately. The instrument is just one piece of the recording puzzle. And we are now handed the recording capability first (without even asking for it in many cases), then the instrument. This is a complete flip of process. This gives precedent to the making of music, as opposed to the playing of music.
So, the process is different. Software is by it's nature, much easier to understand, and the brevity of it's learning curve makes proficiency come at a much swifter rate. People do not spend a decade learning a piece of software and then suddenly coming to an "aw haw", a moment of absolute clarity that happens periodically to players of analog instruments. Mostly because software gives a much swifter response to hardship. With software, you are ready to go after browsing a manual, checking some tutorials, and chugging a huge cup of coffee blended. Of course it helps to have a musical background, but its not a necessity to get started. Sure it gets more difficult when you expand your range and tools, but, it wants you to learn it fast. Your muscle memory is never tested.
This is a non-judgmental observation. This is the reality. If you are a teenager thinking about music, a small investment (or, ripping) will get you started, almost immediately. In fact, an intro software is probably included on your phone or computer already for free. In roughly two years, with some tenacity, talent and luck, you might have uploaded a song on Youtube or Soundcloud and have thousands of people hear it. In the old world, two years on a guitar might not even be enough time to get you in front of 10 people at your local open mic'd coffee shop. Just look at the ultra youngster electronic producers who are making hit songs, all by themselves and in record time.
Just like everything else in this new world; we are glued to our screens and creating everything inside a little box with a backlight.